EX-IT focuses on the evolution of art in the Anthropocene.

DIGITAL ERA. A FOREWORD

The beginning of human interaction with machines has changed irreversibly with Ivan Sutherland‘s computer program Sketchpad 1963. It has opened up its use to everybody without a scientific background.

Fast forward: In 2017 devices are visibly and invisibly intertwined with human life. We have to ask ourselves if we are dependent on machines or not. Without noticing, we forget or deny devices just because they are invisible to our senses. But at the same time, we crave a faster, smarter, and better life.

We already live in a gray area between physical reality and multi-dimensional virtuality. Its network is building up infinite gateways which overburden a clear overview. More than ever, this century is shifting towards acting out theoretical discussions of real as well as utopian and dystopian possibilities. On board are several research fields of art, engineering, design, technology, informatics, environmental activism, humanities, politics, ecology, architecture, and visual culture.

Which consequences this can have for our future is certainly a wide discourse we need to start sorting out this millennium.

 

ON ECOLOGY

THE ANTHROPOCENE. A SHORT DEFINITION